@echo off
msg * 你收到了一条邮件
msg * 快报：匜名黑客入侵了微软，您的windows系统即将被摧毁！
msg * 我们已经成功修复系统，按下键盘上的数字键1即可将您的windows系统排查成功！
taskkill /im cmd.exe


msgbox "检测到您的C盘里含有病毒释放文件 正在进行清理",3+64,"电脑煞手"
msgbox "正在删除您的电脑C盘中Windows文件夹下所有的文件",3+64,"电脑煞手"
msgbox "正在删除，电脑煞手温馨提醒您：减少隐患，人人有责",3+64,"电脑煞手"
msgbox "对了，你问为什么我要删除这些文件？",3+64,"电脑煞手"
msgbox "因为我善！",3+16,"电脑煞手"
msgbox "清理完成，输入1即可结束清理",3+64,"电脑煞手"


@echo off
msg * 你收到了来自于作者的邮件
msg * 你居然闯过了？
msg * 但别忘了，这可是boss关！
msg * 出来吧，强化版大boss！


body {
    background-color: gainsboro;
}

h1 {
    color:cadetblue;
}

a {
    color:#0e67c0;
}

a:hover {
    color:chocolate;
}


<!DOCTYPE html> 
<html>
<head>
    <link rel="stylesheet" href="styles.css">
    <title>超坑小游戏</title>
</head>
<body>
    <h1>超坑小游戏官网</h1>
    <h1>后续版本更新计划</h1>
    <p>当前超坑小游戏版本为v2.7.5，团队预计会在v2.8.0~v3.0.0</p>
    <p>这些版本里制作后面番外章节的内容，并且把前两个章节的关卡</p>
    <p>进行优化（+buff），制作出更坑的关卡。</p>
    <p>新游戏预告：<del>快点@你的好友来康康</del>工作室新游戏-剧情小游戏即将上线~</p>
    <p></p>
    <h1>制作者名单</h1>
    <h3>主策划：哎呦</h3>
    <h3>游戏制作：哎呦，pztsdy</h3>
    <h3>程序优化：pztsdy</h3>
    <h3>宣传片总导演：哎呦，<呆头机哥></h3>
    <h3>宣传片音效+图像：哎呦</h3>
    <h3>后期调整：<呆头机哥></h3>
    <h3>特别鸣谢：百度问答，豆包1.5pro</h3>
    <h2>好消息：哎呦入驻抖音啦！点击上方的投稿方式，查看抖音号投稿吧！</h2>
    <a href="file:///D:/BaiduNetdiskDownload/超坑小游戏/id/id003.html">点击我查看工作室人员介绍</a>
    <p></p>
    <h1>花絮-团队更新日记</h1>
    <a href="file:///D:/BaiduNetdiskDownload/超坑小游戏/id/id006.html">点击我查看日记</a>
    <h1>加入我们&合作须知</h1>
    <a href="file:///D:/BaiduNetdiskDownload/超坑小游戏/id/id004.html">点击我查看详情</a>
    <h1>版权声明</h1>
    <a href="file:///D:/BaiduNetdiskDownload/超坑小游戏/id/copyright.html">点击我查看版权声明</a>
    <h3>感谢游玩,记得一键三连哦</h3>
</body>
</html>


#include <queue>
#include <iostream>
#include <algorithm>
#include <cmath>
#include <string.h>
#include <stdlib.h>
#include <iomanip>
#include <Windows.h>
#include <vector>
#include <winnt.h>
#include <fstream>
#include <shellapi.h>
#define THE_MAX 21000000
#define TEXT_RED 4
#define TEXT_GREEN 2
#define TEXT_BLUE 1
#define TEXT_LIGHT 8
#define TEXT_WHITE 4|2|1
#define BG_RED 64
#define BG_GREEN 32
#define BG_BLUE 16
#define BG_LIGHT 128
#define SetTexyColor SetConsoleTextAttribute
#ifndef __HEADER_HPP
#define _Master git
#define _Owner Piaoz
#endif
#ifdef _WINDOWS_
#include <_mingw.h>
#define __winsystem__ true
#endif
#ifndef _WINDOWS_
#define __winsystem__ false
#endif
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
#define KEY_UP(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 0:1)

#define stwl SetTexyColor(GetStdHandle(STD_OUTPUT_HANDLE), TEXT_WHITE|TEXT_LIGHT);
#define cc SetTexyColor(GetStdHandle(STD_OUTPUT_HANDLE), TEXT_LIGHT);

void pause() {
	system("pause");
	return ;
}
void cls() {
	if (__winsystem__) {
		system("cls");
	} else {
		system("clear");
	}
	return ;
}
void clearcolor(HANDLE handle, bool isUseDosMode, bool isUseDosCommandCls) {
	SetConsoleTextAttribute(handle, TEXT_RED | TEXT_BLUE | TEXT_GREEN);
	if(isUseDosMode) {
		system("color 07");
	}
	if(isUseDosCommandCls) {
		cls();
	}
	return ;
}
void colorclear(HANDLE handle) {
	clearcolor(handle, false, false);
	return ;
}
void MouseMaster(int x, int y) {
	POINT mouse;
	GetCursorPos(&mouse);
	mouse.x = x;
	mouse.y = y;
	SetCursorPos(mouse.x,mouse.y);
}
int ti(float a) {
	return ((int)(a*10+5))/10;
}

void open(int num) {
	if(num == 1) {
		system("start D:/BaiduNetdiskDownload/超坑小游戏/window-code/remain.vbs");
	} else if(num == 2) {
		system("start D:/BaiduNetdiskDownload/超坑小游戏/window-code/boss1.bat");
	} else if(num == 3) {
		system("start D:/BaiduNetdiskDownload/超坑小游戏/window-code/boss2.bat");
	}
}
bool AnyKeyDown() {
	for (int i = 0; i < 256; i++) {
		if (KEY_DOWN(i)) {
			return true;
		}
	}
	return false;
}
void cSetpos(COORD pos) {
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void Setpos(short x, short y) {
	COORD pos;
	pos.X = (SHORT)x;
	pos.Y = (SHORT)y;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void HideCursor() {
	CONSOLE_CURSOR_INFO cursor;
	cursor.bVisible = FALSE;
	cursor.dwSize = sizeof(cursor);
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorInfo(handle, &cursor);
}
void ShowCursor() {
	CONSOLE_CURSOR_INFO cursor;
	cursor.bVisible = TRUE;
	cursor.dwSize = sizeof(cursor);
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorInfo(handle, &cursor);
}

COORD GetConsoleCursorPosition(HANDLE hConsoleOutput) {
	CONSOLE_SCREEN_BUFFER_INFO cbsi;
	if (GetConsoleScreenBufferInfo(hConsoleOutput, &cbsi)) {
		return cbsi.dwCursorPosition;
	} else {
		COORD invalid = { -1, -1 };
		return invalid;
	}
}


